#include <WorldWindFetcher.h>
Handles and encapsulates all network stuff, authentification and downloading of tiles from NASA server. Of course, only handles loading of tiles.
Definition at line 36 of file WorldWindFetcher.h.
Public Member Functions | |
void | Detach () |
void | Enqueue (TilePtr tile) |
void | SetNextLoadStorage (TileStorage *ts) |
void | SetSaveStorage (TileStorage *ts) |
WorldWindFetcher () | |
virtual | ~WorldWindFetcher () |
Protected Member Functions | |
void | Process (TilePtr tile) |
Protected Attributes | |
TileStorage * | m_pNextLoadStorage |
Storage to pass tile to for loading, if we couldn't load it. | |
TileStorage * | m_pSaveStorage |
Storage to pass tile to for saving. | |
Private Attributes | |
wwfetch | m_WWFetch |